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Why NY and not just NYC would be a unique, interesting, and fun FO5 setting
To start, this should be a single player game. If Bethesda/Obsidian/MS can make it so I can play with 1 or 2 friends, I want that but understand it's not that simple. So why it should be picked: First, NY has an amazing history when it comes to Pre-Revolution, Revolution, the Civil War, and beyond. Major events like the battle at Saratoga (which is considered the turning point of the Revolution), the 1980 Miracle on Ice, and Woodstock (along with a whole lot more) all took place in upstate NY. So the rich history of the area is ripe for pro American stylizing and propaganda that gives FO it's unique take on American Atom-punk. That along with more modern history of things like the Native Americans (The Oneidas) actually taking back their land and forming their own sovereign nation (basically they have their own gov. Pay no state taxes, and self govern with police, fire, and allow gambling which NY does not). So their modern government would not only be some great lore, but I honestly believe could be a basis for the main quest line. Things like their unique tribal leadership, philosophy, and gambling (hello 10 luck) could bring a very grey area to fallout that was kind of missed in FO3 + 4. Plus their mythology would make for a great weird scene that fallout has at least 1 of every game. Also, for those who don't know, upstate NY is very country with major cities pocketed about. (Utica, Albany, Syracuse, etc). So if you liked NV style of wandering the wastes, or 3s style of city wandering, we've got both. Also, we've got two mountains areas, one in the Adirondacks and the Catskills are the other. That said, one of the most important parts of fallout are the locations. Where can we go? For that I have a list: Major locations: Lake Placid Winter Olympics training facility - the winter olympics world be held in 2078 and if they still exist by then and to play into the game, LP could be the location of those games. Again, the miracle on ice where American Amateurs bested the Communist Russian Pros, was held there. The "Better dead than Red" sentiment would be full force. Not to mention one of a few great locations for a possible vault (80, in this case to house winter olympians). Plus, the weapons could be cool too. Hockey sticks, hockey skate blades on gloves, a goalie mask for armor, you name it. Cooperstown Baseball HOF - Now when you think Americana, Baseball is one of your first thoughts, don't lie. Cooperstown is baseball central and very pretty. Another great place for pro-american styles and fun gear like baseball base mines, softball helmets (because fuck you "A League of Their Own" style pro-baseball league in FO sounds awesome), and of course bats and baseball grenades. Also a baseball Vault (Vault 4, 5, 7, or 9). Not my idea, but in this vault, there's 32 teams of mens and 32 teams of womens baseball (or coed teams, idk), all of whom are pro players. Vault tec test is simple, winner gets food and drinks, loser gets steroid infused food and drink (but they don't know it has steroids obviously). The idea is, test how good at baseball people can be if given monster amounts of steroids for generations. I'll make a separate post about this in detail if desired. Canastota Boxing HOF - Another unique area for America. Canastota is pretty boring and empty, but for those of you old enough to remember Rocky when it came out, it basically revived Boxing as a major sport and also had a moment where America bested the Red Menace (Rocky IV). Maybe a spot for a vault or to learn unique unarmed moves. Pugilism Illustrated anyone? Albany - NYs capital and an easy big city area along the Hudson. A great location for corporate greed, governmental corruption, and side quests. Can't say it'll be the focal point of the game since its very near the eastern border of it, but a good location for exploring and lore. Buffalo/Niagara Falls - Ya ever gone over the falls in a barrel? Do ya want to? I think using Niagara Falls (which has an American and Canadian side, Canadas is the U-shaped famous one) as Fallouts first "Non-American" location would be fun. First, the falls are beautiful and are a major source of hydroelectric power. Second, in FO, America annexed canada, so it's technically still America! Third, right across the "border" are casinos! More gambling! Third and a half, it's another big city and buffalo is where the buffalo wing was invented (God bless buffalo wings). Besides the cool lore opportunity about the annexation and the city location, the falls could be a major location for the story if the main conflict was about powering the area, similar to NV. Syracuse - NYs (literal) center city. The Salt City as it was formally known is a big city with some great old and new style. Again, not much about the city to say, but a great opportunity for corporate BS. The main attraction would be the Syracuse Dome (formerly the Carrier Dome). Due to its location and style, it's perfect as a central trading hub for the major cities and people. Think of Great Green Jewel style, people living, bars, shops, etc. BUT the really interesting part is what's right next to the Dome. SUNY ESF (Environmental Science and Forestry). This college is special because (A. I went there) it has very unique programs and with some future tech thrown in, could be a great location for a Fallout 3 Harold or NV vault 22-esq quest. The college already does experiments with major chemicals, evolution (FEV anyone?) and breeding plants for unique purposes. Again, I have a really cool idea for this area, but that can be a different post. Fun fact, ESF is actually working to bring back the North America Chestnut that went (nearly) extinct! Also, some asshole releases the fruit flies the genetics lab work with every year and it sucks. NYC (Empire, 9/11 memorial, Statue of Liberty) - Yeah yeah, you can't have NY without the City, but frankly there's so much here to explore and deal with, I'd leave it to the pros to really do it justice. Turning Stone Casino - Gambling, a hotel/restaurants like in NV, and a good spot for the main quest line. Fort Stanwix - A real revolutionary war fort. HQ or major area for raiders. Safe, well protected and with plenty of history. Fort Drum and Griffis Air Force Base: Two major bases that could be packed with guns, nukes, and power armor. Heavily guarded by turrets, robots, and security gates. Main Quest: Without too much detail, I figure your character will be hired to figure out the future of NY. You'll be brought to the Turning Stone which is currently the HQ of the Oneida tribe. Your job would be to either work with the other tribes in the former Iroquois Confederation (Seneca, Cayuga, Onondaga, Oneida, Mohawk, and Tuscarora [added later]). (Quick note: in my AU, some time after the bombs fell, the IC came to power because of their knowledge of living off the land and attempted to rebuild society. After some time rebuilding and establishing a post-war society, the tribes do the thing all humans do and bicker. Around 2200 the IC broke apart but the tribes retained power in their areas. They fight, trade, yadda yadda but no one is in control of everything. Throughout your quest, it turns out that what is holding everyone back is a lack of power for things like lights and running water. Your job will be to determine where to get that power (Nuclear power plant in Oswego or the falls in Niagara?) And where to give it (one tribe? A few? Or all?). But that's not all, the tribes can't decide who should be in charge. One tribe wants to remain independent, don't help the outsiders and rebuild society in their image within NY, another wants to help others but would need to sacrifice their own people's safety and seclusion. Maybe another wants to be imperialist and expand their borders throughout America through way of force and fear while another agrees with taking land but wants it done through offers of protection for taxes. And each tribe has its own opinion on bringing the IC back together, staying separate, or taking over the tribes for themselves. It's up to you character to decide who to help. Do you work hard to try and bring all tribes together under one banner or choose a side and execute their will as a paid mercenary/ambassador? Other choices would be chaos by siding with raiders, or maybe a BOS path to take out all the tribes, idk, haven't thought it all out. Again, not a writer. Mechanics: So personally, I like the idea that if you choose to go with a single faction, there would a battle/war mechanic where you and an army (or alone if you really wanna try) take over and lay claim to areas similar to Nuka World where you fly the gangs flag. Nothing complicated, normal fallout fights, don't die and kill the leadehis troops to win. Karma is back. You will garner good or bad rep with each tribe depending on what you do. I'd like an armor system like in NV but I can live without it. There is an ending. Once you beat the game you can continue doing side quests for armoexperience/ammo but only for the tribes left in power. Occasional rebellions will rise up as random events that need to be put down. Settlements are limited. Like skyrim, but a plot and build. No need to build one everywhere and you don't even need to do it if you don't want to. Radio host? Gimme a Mr. New Vegas type guy. I don't want an eccentric 3-dog, I want a smoothed voiced person wishing me lady like luck. Also, smarter AI. Otherwise, typical FO mechanics. Weapons degrade, can upgrade weapons and armor, etc. Main problems with NY: No real borders to the south. Invisible walls would like be necessary which is stupid. Same to the East, but the Hudson could theoretically be used as a border if you put crazy strong mirelurks or something to kill the player if they tried to cross (or more invisible walls) Don't want to disrespect the tribes. This is an issue with using each tribe as a possible faction. You're bound to piss off or disrespect one. So it'll be a task to make sure it's as limited as possible. What to do with the city? It's a huge area that can be used for so much, but as a part of NY it's actually pretty seperated. It's a commercial hub now, but there's nothing there that would really be a reason to go down there. So do you make it one or do we just make it a glowing sea type area that's completely decimated from the bombs? That's my personal choice honestly, but it's a tough one to please as many as possible. Conclusion: NY is rad. I'll be taking questions as long as they do not involve Canadian trivia. Thank you.
Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics. The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything. The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news. Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro. Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
Leo Galante - Top target on the list, Vinci family consigliere who's in with the Commission and the man you thought put Joe in the ground for the past 22 years. Bury this wrinkly old cocksucker.
Johnny Galante - Vinci family capo and younger relative of Leo's mentioned in Cassandra's ending, possibly Leo's cousin even. John Donovan knows that the two are close, and that Johnny's a valuable asset to Leo's organization. Kill him both to hurt Leo's earn and influence, and to hit him straight in the heart by taking away his family and everyone he loves
Michele Galante Jr. - Another Vinci family capo, and Leo Galante’s youngest brother. Killing Leo’s little brother will both take away one of his most reliable allies, and leave him stricken with grief and enraged, and more prone to making mistakes.
Nunzio Galante - Leo’s seasoned older brother by 3 years, and yet another Vinci family capo. He knows enough about smuggling that he worked out an ingenious plan for smuggling military grade weapons into the city. He pays off corrupt officials at Empire Bay International Airport, to allow guns to be loaded inside the walls and floors of planes, unknown to everyone onboard save for the palms the Galantes and Frank Vinci have greased to cooperate and keep quiet. The time has come to put this crafty old bastard in the ground.
Don Frank Vinci - Frank Vinci is the boss of the Vinci crime family, the family Leo's been a consigliere of for decades, and a lifelong friend of his. Kill Frank, and Leo loses more ground than he could ever imagine, and will be forced to deal with both the loss of his boss, and the loss of his lifelong childhood friend.
Don Ennio Salieri - Longtime close friend of both Frank Vinci and Leo Galante, Don of the Salieri crime family, and a third party Frank and Leo call in to crush Vito's uprising, when it becomes too big of an issue for Vinci alone to handle. Salieri was eventually able to grease enough palms while behind bars to have his life sentence overturned, and he got released from prison on good behavior in 1953, after he served 15 years of his sentence. He’s since relocated to his main operations to Empire Bay, having already had connections and men present there while he was in prison, backed by the Commission and the Vinci crime family. He's seasoned, but he’s nothing Mr. Scaletta can't handle. Give this tired old fuck the gangland ending he's had coming.
Isaac - Isaac is the personal assistant to an influential loan shark named Bruno Levine, who handles the money of the Commission, including the Vinci crime family and the Salieri crime family. He does anything from serve his boss coffee, to count incoming and outgoing money for Bruno. Because of his duties, he's aware of Bruno's location at all times. You’ll need to get to Isaac to get information on his boss out of him, and dispose of him afterwards if you want to get to Bruno.
Bruno Levine - Bruno is a Jewish-American loan shark who kicks up all of his earn to both Frank Vinci and Ennio Salieri, and the Commission in Empire Bay. Killing him kills a lot of earn for the Commission, and they loses a valuable asset. In addition to getting rid of him being practical, to add insult to injury, he gave your father that loan. It's about time to put this asshole out of business.
Mr. Chu & Mr. Chu Jr. - This old man has been leading the Empire Bay Triads with an iron fist since before you were even born. The bastard has a son too, who eventually went on to become his underboss. The Empire Bay Triads became a close ally of the Vinci crime family, the Salieri crime family, and the Commission shortly after Vito killed Don Carlo Falcone in 1951, forming a lucrative partnership with the Commission. Mr. Chu and his eldest son are valuable assets for Leo Galante who give him extra reach. Melt their iron fists and show these two pricks just who they fucked with.
Eddie Scarpa - This cocksucker used to be Carlo Falcone's underboss for as long as you could remember. After you whacked Falcone in the fall of 1951, he decided to throw in with Vinci to save his own skin. He took over the smuggling and dock union extortion that fat fuck Derek Pappalardo used to run. You know all too well how to deal with this sorry fuckin' rat.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the game Scarface: The WorldIs Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family. The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family. Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause. The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends. I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games. However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid? My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeAngelo. (No relation to Tommy Angelo) His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeAngelo was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeAngelo involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet. In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are both discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio. The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. By the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeAngelo, who is later promoted to being a capo in 1985. However, unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the Pharaohs’ Wooly Bully, King Crimson’s 21st Century Schizoid Man,Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real),Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game. Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night,Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick James’ Give It To Me Baby, Wham!'s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History. Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. The years chronicled in the main gameplay segments are as follows: 1973 1975 1977 1979 1983 1985 1986 1987 1989 1990 1991 1992 Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle. Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game. Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeAngelo gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect. Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, or Lincoln. Naturally, a multitude of new free ride missions are available as well. I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/ Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
Hey niagara! After the community's warm response to my history posts here pertaining to Clifton Hill and the amusement industry, I thought I'd come to you all with some information I unearthed about a possible attraction lost to time. I hope now maybe your memories could again help fill some gaps in Niagara's rich amusement history. I was digging around in the Canadian Trademark Database and found the name of the company that Bob Dunham operated the House of Frankenstein and Castle Dracula locations under. For a quick recap, there was chain of six of these attractions across North America, the first and flagship location of both the House of Frankenstein and Castle Dracula being the Niagara locations. The company he ran these under was called Waxattract, and Niagara artist Derek Costello provided the art, figures and animation for these attractions as well as much more. In 1979, two years after the sixth and final location in the haunted house chain opened (Castle Dracula in Lake George, NY) Waxattract filed trademarks for "Jungleland Golf" and "Monsterland Golf". Both are listed as "For proposed use in Canada." Just a few months later both trademarks were abandoned. A year after that, Waxattract filed trademarks for a Jules Verne attraction with an animated dog barbershop quartet out front as well as an Arby's franchise. A few months later these trademarks were abandoned as well. For these attractions to have had names and characters trademarked, they must have been far enough into development that art, business plans and structural drawings were likely already partially developed. That's interesting enough, but the story doesn't end there. I tried googling these attractions to find old news articles announcing upcoming attractions or building permits, but found nothing with the exception of Jungleland. In a 2002 growth plan for the City of Niagara Falls, a section discusses the construction of the parking garage for Fallsview Casino. It reads: "To accommodate parking in the event of a closure of the Allandale parking lot at the discretion of the City of Niagara Falls and/or the Jungleland parking lot." Adding fuel to the mystery, Jungleland Golf is the only of the above trademarks transferred to a new owner and renewed after being abandoned by Waxattract. Its transferred to an Herbert W. Cowan in 1980 and not inactivated until 1996. I can't find anything on Jungleland Golf on the internet. No brochures, merchandise, postcards, photos or references outside of the 2002 growth plan. It's possible for this reason that the municipal parking lot referenced in the 2002 plan was simply the land that was proposed for Jungleland once upon the time, still being referred to as such by the city despite the attraction never being built, even under the trademark's new owner. It's also possible however that this municipal lot referenced was called such by the city because it used to be the land Jungleland sat on, and that this Herbert Cowan ran the attraction from 1980 to 1996 as the records indicate. Adding merit to the theory the attraction existed is the fact that there is a municipal lot about 100ft from the Fallsview Parking garage at the corner of Main and Fallsview. That would have been directly across the street from the Boris Karloff Wax Museum, which was in the parking lot of the Oakes Hotel. This is significant because as I'm sure you guessed, The Boris Karloff Wax Museum was run by Bob Dunham/Waxattact. In fact, this too was recently unearthed due to a telegram auctioned off online. The telegram was sending condolences to Boris Karloff's wife after the actor's death in 1969 and was sent from Robert (Bob) Dunham of the Boris Karloff Wax Museum. Since the museum opened roughly a year before this, it seems like he owned it from the beginning, making it both Dunham's first attraction and likely Derek Costello's, pre-dating the House of Frankenstein by a year. If he owned an attraction directly across the street from the possible location of Jungleland, it makes sense he would develop more on empty land there after all the space on Clifton Hill was used up. After heavy digging, I found 2 aerial shots of that area from the early 90s. What's now the municipal lot indeed has a tree filled area with some small structures around it. The photos are not clear at all being taking from the Skylon tower, and one was taken in the dead of winter under a good 3 feet of snow. This makes it impossible to make out any text, logos or even evidence of a mini golf, but whatever is there looks like it couldn't be much else. Does anyone remember this? It's not to be confused with Jungle Putt on Lundy's Ln. near Typhoon Lagoon, the 80s-era mini golf/arcade/Dairy Queen that was abandoned in early 2010s and eventually burnt. Jungleland would have been near the Seagram/Minolta Tower, specifically directly across from the Oakes Hotel and there between roughly 1980-1996, if it existed. Anybody remember anything?
If You See Graffiti Reading "FOR A GOOD TIME CALL:", follow this "Rule of the Road"...
The following contains a transcript from a short radio broadcast that has been picked up by various listeners across the continental United States. Many have been perplexed by its sudden appearance and how it seems to preempt whatever song or radio program they are listening to at the time. It has even been known to appear on streaming programs such as podcasts or Spotify. Listeners have described hearing different episodes and there have been many situations and incidents. A 23 year old college student named Yuvisela contacted me with her account of hearing the broadcast. She and her boyfriend had encountered the broadcast while driving one sultry summer afternoon from Austin, TX. So I have this thing with waterfalls. I’m a little obsessed with them. In my free time and when I’m not paying attention in lecture, I like to look on the internet at pictures of them and daydream that I’m there: the roar of the splashing water, the white foamy spray, my bare toes dipped into the icy spring. I’ve got a Pinterest page with hundreds of falls that I would like to visit one day. Niagara, Havasu, Victoria Falls, Gullfoss, Iguazu; they’re all on there. I keep them all catalogued for my bucket list. Yet, how many people go to the grave with their bucket list hardly finished? I bet a lot. My boyfriend, Gabriel, likes to mess with me about my obsession. He’ll come up behind me while I’m on my computer or look over my shoulder at my phone and see that I’m looking at waterfalls. “Don’t go chasing waterfalls, stick to the rivers and the lakes that you’re used to,” he’ll sing when he catches me. It’s this old song he knows, TLC or something. He’s about six years older than me. I’ll joke with him to leave me alone and quit singing that old music, ask him if he used to listen to that on an 8-track or something. “No, my older sister listened to it on CD. You know CD’s? Those little plastic things with the holes in them? That little slot in your car’s stereo, a CD goes in there. They don’t make ‘em in the new cars anymore.” We’ve had a variation of this same conversation a bunch of times. It’s kind of a running joke between the two of us—him poking fun at my waterfall obsession and me making fun of how old he is—and while he thinks the waterfall thing is a cute little quirk of mine, he also has been supportive of my passion. That’s why he surprised me with the trip that summer. He knew that I was yearning to see some of these places. He knew that he wanted to make me happy. He knew that my resources were limited. He knew that we weren’t getting any younger; I was 23 and still had a semester to go. But he also knew that we weren’t getting any richer, either. At least not anytime soon. I know I’m a little bit older for a college student, but it’s taken me a bit longer on account of having to work and stuff. I can’t take a full load every semester. Money’s always tight. I work full time and barely stay ahead, even sending some of my money to help my mom out. Gabriel offered to help me out some and we’d even talked about moving in together, but we had only been together a year at that point and I wasn’t quite ready. Before my dad had passed, I’d promised him that I was going to get my college degree and I wanted to do it all on my own. While I loved Gabriel and could see myself marrying him, I didn’t want to deal with a transition like that so close to the finish line. Besides, we were getting along so well as it was. Why mess with a good thing? And it was a good thing that kept better. Just when I thought that I couldn’t love Gabriel more, on my birthday he surprised me with the best present I’ve ever gotten. It was a little black notebook with this kind of leathery cover. While the notebook itself was nice, it was what was inside that was the true present. At some point, he had gone onto my Pinterest page and written down page after page of waterfalls, organizing them by country and state. He had put little squares beside them, boxes to check off. The last two pages were Texas and Oklahoma. He had written a note there. It read:
“Let’s start now...” -Gabriel
* * * So far, the trip had been a blast. We had started out in Abilene where we both lived and where I attended college. From there, we went to a place called Gorman Falls at this state park. It was one of the tallest waterfalls in the state and all of the foliage and moss around it was lush and green and for a while, if I crossed my eyes just right it was like I wasn’t even in Texas. We couldn’t hit all the sites in a day. It was a road trip with multiple nights in hotels. After Gorman Falls and staying at a hotel, we headed towards Austin and stopped off at Hamilton Pool Preserve. The waterfall wasn’t as tall as Gorman, but I have to say I liked it better. The water formed a curtain as it poured off of a rocky shelf and into this sunken grotto of blue green water. We stayed at this magical place for hours, swimming in the water and soaking up the sun. I could’ve stayed longer, but it was starting to get crowded, so we headed to Austin for a night on the town on 6th Street. The next day we slept in and got a late start on the road. Lunch was at a Whataburger outside Waco. We sat and ate our food and looked at our phones. I browsed Instagram and my eyes skimmed over a gorgeous site. Yep, another waterfall. I slid my phone over to Gabriel. “Look!” I said. “Am I supposed to be looking at the butt or the waterfall?” he asked. An Instagram model was standing with her back to the camera, looking up at the water in awe. “The waterfall, silly.” “Seriously, that skinny white girl ain’t got nothing on you. Better let me take a look, just to be sure.” I stood and twirled around quickly, teasing him. “Ok, so back to the waterfall. Did you look at it?” “Yeah, it’s beautiful babe. Where was this one?” “Iceland,” I sighed. “Oh, right.” “It’s not looking good for the time being. Maybe in a few years, yeah?” “Just gotta see how the election goes. I ain’t holding my breath.” See, neither of us were U.S. citizens. We were what you call DACA recipients. Both of us had wound up in America via illegal means on behalf of our parents, back when we were kids. This was when we were too young to have any say in the matter. I can hardly remember my life before, my life back in Mexico. I grew up here, went to school here. Texas and America is the only home I’ve ever known. Gabriel, he was originally from Guatemala. His situation is more or less the same. If we were to leave the country, then we might risk not being able to get back in. You could apply for eligibility to travel if you had special circumstances, but they didn’t allow travel for leisure. We didn’t even have passports. Until then, our dreams of traveling—something we both wanted to do—were just that: dreams. There was a little bit of light at the end of the tunnel. Obama and that DREAM act, I’m sure you’ve heard of it. You know, the dreamers or whatever? That’s what they call us. I guess they call it that because it’s just a freaking fantasy that disappears at the slightest thing—the sunrise, your phone alarm—out of your grasp as soon as you start your day. Anyways, I applied for the DREAM act, but it hasn’t been a guarantee. We’re all stuck in a sort of limbo, waiting for the people in Washington to figure out what the hell to do with us, using us as a bargaining chip. Not Gabriel though, he didn’t apply for the act. Part of it was that he was bad about procrastinating. The other part was that he was paranoid about signing up. I told him that he was an idiot and if he blew his chance to become a legal permanent resident, then I wouldn’t follow him to Guatemala if he got deported. He told me that he didn’t trust the program, that once they had you in the system they could track you easier, keep tabs on you. Said he knew a guy that got deported this way. I told him that the guy must’ve gotten into some legal trouble, a DUI or something, to have been deported. “We’re all just one slip up from some legal trouble. Hell, some people consider us illegal right now,” he had said. It was hard to argue against that, I guess. At least he knew where he stood, didn’t have that false hope. Sometimes I think it’s the hope that gets you, makes things worse. Gabriel frowned and handed the phone back to me, looked out the window and took a sip of his Coke. I suddenly felt bad and ungrateful. Here was this amazing man that had planned out an awesome road trip just for me and I was busy looking at other far off adventures, not appreciating what I had right in front of me, the moment I was living in right now. I leaned forward and kissed him. "I don't care where I'm at as long as you're with me," I said and he smiled. What I told him just then, it was true. That didn’t mean I was going to grow complacent and quit dreaming. They did call us dreamers after all. It was one of those giant truck stops, the kind that was a little smaller than a Wal-Mart or Target, but just barely. We filled up and paced around inside and looked at the aisles and aisles of candy, the funny toys and souvenirs, and the tacky t-shirts. “Hey Yuvi, whaddaya say? It’s your size.” Gabriel asked, holding up a black t-shirt with glittery letters. “PROUD TRUCKER WIFE” it read. “Only if you get that one,” I said, pointing at a T-shirt with a semi-truck on it that read “I JUST DROPPED A LOAD”. “Eww,” Gabriel said, laughing. We both wandered around on our own. They had a huge candy section and I was looking to see if they had any vero elotes candy. I had just found a bag on a bottom shelf when Gabriel came skipping up. “We are so getting this,” he said, holding up a plastic CD case. “What is it?” “Best of the ‘90s. It’s got your song on there, see? ‘Don’t Go Chasing Waterfalls.’ Can we get it? It’s only 3.99.” “Ha, ok. But only if you buy me this,” I said, handing him the candy. There was traffic from hell just south of Denton on account of construction and a car wreck or two. We were stop-and-go for what seemed like an hour. I was passenger side and Gabriel idled along. “Ok. I think now’s the time to break out this bad boy,” Gabriel said as he started tearing at the plastic wrap around the CD case. “I think this is the first time I’ve even used the CD player in this car.” “Aw hell yeah,” Gabriel said as the first song started playing. “Gettin’ Jiggy With It.” “Getting what, now?” “It’s your boy, Will Smith. Y’know the Fresh Prince? Betcha didn’t know he had a little music career.” “That guy from I Am Legend and Aladdin?” Gabriel rolled his eyes. “I guess. His older work is much better.” “Well I don’t know. You act like you're this old and wise millennial. You’re not that much older than me, y’know.” “I’m telling ya, my Gen-X sister raised me on all of this stuff. I think she was Gen-X. I don’t know the damn cutoffs. Anyways, she babysat me a lot growing up while Mama was working and stuff. She cultured my little ass. Ooh, here it is!” A new song started playing. I couldn’t help but laugh at how it started. “It sounds like porn music!” “Nah, shhhh. Shhh.” Gabriel bobbed his head along to the beat. The chorus started to worm it’s way into my head. The song was ok, I guess. I still can’t really listen to it to this day. “You gotta listen to this dope rap coming up,” Gabriel said. There was the sound of hissing and popping, wet logs burning in a fire. Whispers intermingled with the sound effects. One of the voices rose above the others and said “Listen!” harshly in Spanish, you know, “Escuchen! Escuchen!”, several times. We both looked at each other with wide eyes. The traffic crept forward slowly and Gabriel kept his hands on the wheel and I kept mine in my lap and that’s when he started to talk. It was this happy sounding older guy, talking right there on my car’s speakers. Gooood afternoon folks, Buck Hensley here with a special rush hour edition of “The Rules of the Road”. Hope ya’ll are doing alright out there while you’re idling on the clogged arteries of America’s highways and byways, breathing in those delicious exhaust fumes. I know that good ol’ Mother Earth likes to take a big fat rip of that stuff from time to time, although as of late she seems to be getting quite a contact high from that delicious Co2 and starting to feel the effects just a little too much. And yet you all keep puff-puffing and passing, never slowing down. What with your jet planes and your driving and your travel and your neverending consumption and your cow farts and whatnot. All I’m saying is that you folks might wanna slow down a bit on that stuff, because I’ve seen the end results and all I can say is that they are hilarious. But I understand if you wanna keep on keeping on and having a good time. All I can say is smoke ‘em if you got ‘em. Speaking of good times, that reminds me of today’s special “Rule of the Road”. You’re gonna want to listen to this one as it’s all about good times. Why that was Carla’s favorite sitcom for a spell there, “Good Times”. She’d watch reruns on into the night, the TV casting a pale glow that was kinda comforting across the bed, and I’d wake up to live studio laughter and her snoring softly beside me, the serene look of slumber on her face and the years I’d wasted. Gabriel and I both looked at eachother. He shrugged and reached for the stereo. I shooed his hand away. I wanted to listen to it. The voice continued. But I digress...well now, on to today’s “Rule of the Road”. If at any point during your journey you stop off for a pitstop or a potty break and you enter a public restroom to do your business, take note of the writing on the stalls. You might notice some graffiti that reads, “For a Good Time, Call” and then a phone number listed after it. If you do notice this, then take the number down for later use. Whenever you are in dire need of a good time, then give that number a call. Now before you go off with a bee in your bonnet and tell me how you ain’t gonna call no sketchy phone number taken off a lady’s or men’s room wall, let me just tell you that this will be worth it. You can trust me. When has old Bucky ever let ya down? I know what you’re gonna say next though, you’re gonna say, “Buck, I don’t ever call no numbers on my phone. I’m deathly afraid of voices on the other line. If I can’t text and send little emojis and the like, then forget it. If I can’t use an app to order Thai food or a pizza, then I go hungry that night. I haven’t even made an appointment to a doctor since I’ve lived with my parents. What if since we can’t see each other’s faces we start talking at the same time and we talk over each other and then say, ‘oops sorry, no you go ahead’ and then we both say it again at the same time and then we both start trying to talk again and then get stuck in some sort of infinite loop?” And to that I say, “fair enough.” Don’t use the phone. The consequences of not following this rule are a little less dire than previous rules you may have heard. If you don’t follow this rule then you will simply miss out on a good time. That’s it. But you wouldn’t want to miss out on anything, would ya? Welp. That’s all I’ve got on this fine late afternoon. May the wind be always at your back, your picnic basket full of snacks, and your cheese ever be pepper jack. Ya’ll stay sane out there. Stay symbiotic. Stay lonely. I'm Buck Hensley and these are "The Rules of the Road". The voice instantly stopped and the song returned playing. Gabriel had a dumbfounded look on his face. "What the hell?" he said and tried to rewind the CD. "Umm, was that part of the song? Maybe a different version?" "No way," he said and kept rewinding and playing the song over. The little skit that we heard never returned. “Weird,” I said. “Beats the heck out of me.” “Maybe the CD is haunted. That was pretty spooky, y’know? That voice telling us to listen.” “Maybe it was like a hidden track or something. They used to put those on CD’s back in the day. And this CD was pretty cheap and has all these songs on it. Could’ve been like a pirated deal.” We weren’t really scared by the broadcast or whatever it was, just more confused. It was only looking back that we saw the importance of what we had heard and how from there our path seemed to be led a certain way.. At the time it was just this weird little thing, a funny little mystery that was forgettable for the time being. We crept along for a while without incident, the traffic slowly gaining momentum. The music on the CD played on as usual and we heard no extra voices. The songs played like they were supposed to. Everything was fine. Of course, outside of Gainesville, it hit me. I had been trying to ignore it and power through until we stopped for the night, but I had the sudden urge to pee. All that slow traffic and iced tea and a bottle of water must’ve caught up with me. This was intense. Usually I could hold it pretty good, but I had to get Gabriel to stop at the first exit we saw. It was this gas station kind of off by itself and it was all dingy and old and faded and didn’t look the cleanest. Gabriel parked and my lower stomach and bladder ached as soon as I stood up and got out of the car. I burst into the place and made a beeline towards the restroom, over in the corner past the ATM and the glass fridges down a hall with burnt out fluorescent lights. They were singles that you could lock, one for men and one for women. The floor was sticky and paper towels piled out of a trash can and a strip of toilet paper floated in a pool of standing water. A condom dispensing machine was on the wall opposite the toilet. It wasn’t the worst public restroom I’d ever used and I didn’t have many options; I was literally about to piss myself. I would have to do the hover move over the toilet seat. No seat covers in a joint like this and I didn’t have time to prep it with toilet paper anything. So I was doing my business, my thighs burning from the squat, and kind of laughing to myself at the condom dispenser machine with its brands like the “FRENCH TICKLER” and that’s when I saw it, the graffiti written in Sharpie, right there on the vending machine. It said, “For A Good Time, Call 9xx-XXX-XXXX [Redacted]”. After I finished and had washed my hands, I snapped a pic of the graffiti. I figured Gabriel would get a kick out of it. “You’re supposed to call it. That’s the rule,” Gabriel said when I showed him. “I’m too nervous. You call. You heard it, too.” “Chicken.” “Yep.” “How many of those things do you even see? I’ve seen them all the time. I bet it’s just dudes pranking each other or fucking with their ex-girlfriends.” “Well I found it in the ladies room, so hopefully it wasn’t dudes.” “Okay, you enter it in your phone and I’ll dial. I’ll try to do a caller ID block or something. Let’s just see what happens.” “Are you sure?” “Eh come on. Maybe it’s fate.” The Texas travel center appeared on the southbound side of the interstate and we were soon crossing the Red River on into Oklahoma as I transcribed the numbers from the picture to the keypad on my dialer. A large casino came into view. It was ginormous with this sort of facade of all these famous buildings on its outside. I could see Big Ben and that Roman coliseum and all these other world architecture things. The casino just stretched on and on. “Aw, not again,” Gabriel said. I had just finished transposing the number into the phone. The crazy casino had distracted me. “What is it, babe?” “Another jam.” The traffic was veering into the right hand lane, but it was still moving at a decent clip, like 45 mph or something. After a mile of this, I could see a couple of highway patrol cars parked across the interstate, blocking both lanes of traffic. A state trooper stood out in the middle, waving a flashlight thing and directing traffic to take the exit. There was still about an hour of daylight left and you couldn’t even see the light. He was just using it as a baton. Somewhere off in the distance there was a thick wall of smoke filling the evening sky with this surreal haze. “Wonder what’s going on?” I asked. “Who knows? Grassfire, maybe.” We followed the other cars and trucks down the exit ramp. Some turned right, some turned left. “Right or left? Right or left?” Gabriel asked. There seemed to be more cars turning left. Maybe they knew something we didn’t. But then, we would be stuck behind them and it was getting dark and we were already behind schedule. I wanted to get the hell out of the car. “Um, right! Right,” I said, trying to pull up the GPS on my phone. It was lagging and my service had kicked over to 3G. “Freaking Verizon,” I muttered. We drove down a highway past empty fields fenced off by barbed wire. There were houses and barns and oilfield pump jacks every so often, but not much else. No gas stations or a sign of a town or much else, really. After driving into all this nothingness for a while, my phone completely lost all signal. The cars around us thinned out and there was only a black SUV in front of us. “Hey babe, I have no service and can’t pull up the GPS. Wanna turn back around?” “Nah, let’s just keep going. We’ve come this far, yeah? We’ll hit a main road eventually, get some service.” I sighed in response as he kept driving, let him know I didn’t approve. “We’ll turn north soon, ok? All roads lead to Turner Falls.” I checked my phone every fifteen seconds, looking for a signal. “C’mon Gabe, we’re gonna get lost out here. Let’s just go back, follow the other cars or see if they’ve opened up the interstate again.” “Look, this looks like a good road. We’ll cut north here and drive aways and then cut back west towards the interstate. It’s literally impossible to get lost out here. Just trying not to lose any more time.” But it wasn’t so simple and the nervous feeling in my stomach was validated when the road we drove north on turned to gravel. The sun was long gone and our headlights cut a tunnel through the night as barbed wire whizzed by, separating us from pastures that were elevated above the road on grassy rises. I started to fear the worst, thinking of every horror movie I’d ever seen that had started out this way: the headstrong man refusing to admit that he was lost and didn’t know where he was going and the increasingly pissed off and worried girl that was with him. “Babe, please just turn around,” I pleaded. “Ok, ok. Still no signal, eh?” I looked down at my phone. Finally, there was one bar of service. “Yes! Hang on.” “Oh fuck. Fuck. Fuck. Fuck,” Gabriel said, his voice growing louder. My stomach dropped as what appeared in the rear view mirror was just as scary as any sort of Freddy or Jason or Leatherface from the big screen. Part 2
Hi guys, I'm going to Niagara tonight and I'd like to know if there's any free reasonably priced parking nearby. I've looked up quite a few sources but they're all relatively old (2+ years). Hilton chargers 35 OFF site and 50 on stei + taxes. The suggestions made were;
Casino and get a player card
Parking lots nearby
Dufferin Islands then walk/ uber
Shoppers North of 420 then ube walk
I've thought the best is probably the casino as I don't want to make my girlfriend walk far (i don't mind personally walking over an hour) AND on top of that I can actually have some fun with my money.
NOTE: This is FAKE HOCKEY. To talk about actual hockey, go to the latest Daily Discussion thread Trade Deadline Tonight will continue TONIGHT! The /hockey Trade Deadline Game is back for day 2! Starting today at 8:00 AM MT trading is officially open again. Trading will run until Thursday, January 30th at 6:00 PM MT. You are not late! You can still sign up at http://www.tdgdb.com When you are traded, change your flair on hockey-related subreddits and spend the week from January 31st through February 7th cheering for your new team. Here are this year's reporters, the people who will make things up break news of trade negotiations:
History of Clifton Hill Part 5 (Final): What Could Have Been, and What Can Still Be
Thank you to everyone who has followed this series or voted for it's creation. I'm glad you've enjoyed it and I'm always happy to spread the important history of the amusement industry, especially pertaining to the place that inspired me to go into the industry. For parts 1-4 scroll back in this sub or click my profile. In 1989, Welland Securities, who owned the entire south-west side of the Hill, would develop the final portion of unused land on Clifton Hill. They would become HOCO (Harry Oakes Company) and gain ownership of almost all the attractions on land they leased out. This included Movieland, The Space Spiral Tower and the Cliffside Motel. The only attractions that would continue being leased were Ripley's and Circus World, meaning HOCO not only owned all the land on the South-West side of the hill, they now ran everything between Circus World and Ripley's, as well as the Fudge Factory (in its original spot) and an ice cream stand immediately down the hill from Circus World. They planned to keep everything that was on the hill but build on it. Movieland was remodeled and the outside was given a more noticeable Egyptian theme to match the lobby. This meant large lion statues and Costello's talking pharaoh. The lobby was remodeled as well. Rather than a cameraman and a director filming Elizabeth Taylor in Cleopatra, they would now be filming Costello's Indiana Jones figure, who lowered up and down on a rope above a fogging pit with a cobra rising out of it. Many of the early talkie-era stars in the hall immediately after the entrance (along with Elizabeth Taylor) were moved to 2 large display cases in the middle of the attraction with multiple figures, instead of each one having their own scene. In their original spot just inside the entrance an intentionally scary scene was created to match the popular Indiana Jones series. Many of the figures Costello had added since he became the museum's artist were slightly frightening, like a lunging alligator or a startling Joker scene with a machine gun sound effect. The museum had been expanded at the end, and a large horror section had been added, with many figures like the mummy being from the same mold as the House of Frankenstein/Castle Dracula mummys. Unlike when it would move to it's current location in 2005, the old location's chicken exit was placed before the horror section rather than the haunted house portion. In fact, there was no haunted house section, many of the figures that would end up in the haunted house section of the new location were simply scattered throughout the museum. Many of the figures in the horror section of the original museum were actually less scary and less animated than the Jurassic park scene or the alligator encountered earlier in the museum. To prevent unsuspecting parents who had no clue what kind of attraction this was dragging their children in and expecting static figures of washed-up movie stars, getting the living daylights scared out of them, then end ending up filing complaints with HOCO's customer service department, an intentionally scary scene was put at the beginning. This let people know what they were walking in to, an experience rather than a museum. Costello designed figures behind plexiglass such as a man upside down in a cocoon thrashing around, a skull that popped up from the floorboards in a scene full of snakes, a man on a bed of spikes that fell towards you, and a scene with spiders on fishing line "jumping" all over a rotting corpse. The Cliffside Motel was amalgamated into a wing of the Quality Inn, and the driveway into it off the hill was removed as it was no longer necessary because it could be accessed from the Quality Inn parking lot. In the driveway's place was now a large empty space between Circus World and Movieland, with the Space Spiral Tower (with a relatively small footprint) stuck in the middle. HOCO called upon attraction design and layout firm White Hutchison Leisure Learning Group (WHLLG) to design an attraction around the Space Spiral that would use the final undeveloped land on Clifton Hill. And so WHLLG designed Dazzleland Family Fun Centre. Dazzleland was a courtyard of buildings arranged in roughly the same layout as the Great Canadian Midway (for reasons we'll get to later) that sits on the land now. The buildings around the outside of the courtyard were long and narrow, picture a courtyard of carnival game trailers but permanent, appealing buildings. These buildings included a Skee-ball building, a sports game building (basketball games, football toss etc.), a racing game building, a pinball building, a funnel cake shop, and the prize counter. In the back corner, roughly where the XD Theatre now is in the midway, was a larger building: an arcade housing video games and more pinball machines. In the middle of the courtyard was a small carousel, and a small building housing games that dispensed their own prizes (claw machines, prize egg games, etc.) and coin-op kiddie rides. The Space Spiral was incorporated into Dazzleland, still being accessible directly off the hill. As mentioned in part 3, the tower was exactly where the Fudge Factory now is, as the circular store was once the loading area for the tower. At this time the snack bars beside the tower right on the hill were constructed: a pretzel/hotdog stand and an ice cream stand, both of which are still there. The Wendy's was built on top of Circus World, replacing the mini golf that had formerly been on the attraction's roof. Across the entrance to Dazzleland's courtyard from Wendy's was a Domino's Pizza, roughly where the photo booth just to your right is when entering the Great Canadian Midway now. Between the Space Spiral and the Dominos was a fortune teller machine built right into the wall: "Ask the Brain". The brain still lives on inside Movieland, except now he wants a loonie instead of a quarter. Just up the hill from the Space Spiral, on top of the hot dog and ice cream stand, a small sports bar was built. Very little is known about this sports bar, but obvious remnants of it still exists. The area of Boston Pizza closest to the hill (the back corner near the kitchen, the bar area, and the raised dining area) was the originally the sports bar. It featured a small coin-op bowling lane, arcade games, and food. The stairs in the Midway up to Boston Pizza beside Ghostblasters is the original stairs up from Dazzleland to the sports bar. Additionally, the Boston Pizza entrance closer to the hill (not the one with the big bowling pin, other one) was the main entrance to the sports bar. Little is known about the bar, including it's name. It may not have had one, simply being part of the Dazzleland complex. Many of the areas in Dazzleland didn't have a name, simply having signs heralding "Arcade", "Sports Games", "Skeeball" rather than naming the areas like the "Game Factory", "Sports Zone" or "Strike! Rock 'n Bowl" like in the Midway. For this reason, the bar may have been nameless, simply being part of the Dazzleland complex, but it's unlikely a dining establishment geared at adult nightlife wouldn't have a name. Because the mini golf on Circus World's roof had been operated by the Cliffside Motel operators, HOCO acquired all the assets from it when they stopped leasing the land out. When the aforementioned Wendy's was built, the mini golf was moved just up the hill from the sports bar. It's entrance was right on the hill, but the course wrapped around the sports bar and ran back behind Dazzleland, between the back of Dazzleland and the parking lot of the Quality Inn. It would now be dinosaur themed and heavily landscaped. WHLLG designed the course and HOCO contracted Costello to build all the fiberglass dinosaurs. It's unknown what it's original name was, but in the early 90s, with the smash hit of Jurassic Park, it was renamed Dinosaur Park and given a similar logo. Up until the 2018 remodel, Boston Pizza had a patio. This patio was the exact location of the entrance to the mini golf, and the reason the restaurant's building curved in such a bizarre way surrounding the patio was originally to accommodate the course. Underneath the sports bar and mini golf and was an underground building accessible from a back corner of Dazzleland's courtyard. This area housed all of Dazzleland's miscellaneous ticket redemption games and 2 shooting galleries. The low-ceiling area of the Midway called the "Game Factory" is this original building. The Bonanaza Company shooting gallery is still there albeit heavily remodeled, but Blasteroids, an early project by arcade game company Lazer-Tron, was removed in 2016. Interestingly, the chase lights along the back wall of the Game Factory are Dazzleland holdovers. Between the shooting gallery and where what's left of the racing games now are is a bank of maintenance doors. If you get lucky and see them open, you'll see a stairs that was originally an entrance to Dazzleland from further up the street, beside Dinosaur Park. This now lets out somewhere in Boston Pizza's arcade (although I haven't been able to figure out where) and is used by staff to get from "a" to "b" faster. Dazzleland has been the hardest to dig up information on in my research on Clifton Hill. Although I now know what was in each of the buildings around the outside of this "courtyard", I haven't been able to find which one was where. The only things I've confirmed is where the video game building was, what was in the building in the middle, and confirmed that the Game Factory was originally part of Dazzleland. The rest is beyond me and my memories of it have long faded. If anyone worked here or visited it frequently and has any answers, they would be greatly appreciated. Additionally there was a small pool near the front with a Costello dragon figure in it that spit water out it's mouth. I've heard conflicting reports that this was just a fountain, and others saying it was a small bumper boat or RC boat attraction, but my guess is it was just a fountain as it seems like a pretty small pool. The same year, fiberglass dragon waterslides were added to the Quality Inn pool. Although bearing striking resemblance to Costello's dinosaurs and Dazzleland dragon, at least one more of each of the dragon slides exist, all the way down in Texas. It was originally thought this Texas waterpark bought them off HOCO when Quality Inn closed, but one of the Quality Inn dragons appeared on an episode of shipping wars going to Kansas and the other was recently found abandoned on a private residential property in Niagara, proving they are in fact not the ones at the Texas waterpark. This is evidence they may have been mass produced. By the time Dazzleland opened in 1989, it was the 8th arcade on the hill (after Circus World, Q-Balls Billiards Pub in Quality Inn, the arcade in Ripley's, the arcade in the Foxhead, the arcade in Castle Dracula, Funland in the basement of the House of Frankenstein, and an arcade that had recently opened in the Pilgrim Motel in their gift shop.) These were just the large-scale, dedicated arcades right on the hill. Many others could be found nearby in Maple Leaf Village, the Skylon, the Seagram, Pyramid Place and the Imperial Hotel as well as many mini golf courses and family fun centres along Lundy's Ln. and the QEW. Also, virtually every gift shop on Clifton Hill and Victoria Ave. had a game or 2. The mix of arcades, haunted houses, fast food, nightlife and stores selling t-shirts and posters had started a well-known rock culture in Niagara Falls among Southern Ontario youth. The epicenter of this was "Rock World", a rock-themed gift shop that had opened in 1983 on Centre St. (the street Clifton Hill becomes just above Victoria Ave.) They would later add a second story and build Rock Legends Wax Museum above it, with all the figures sculpted by the store's owner Pasquale Rammuno. In 1996, Maple Leaf Village was replaced by Casino Niagara, and many of the attractions found new homes on Victoria Ave., including Screamers and Nightmares. The Elvis Museum, Antique Auto Museum, 50s diner nightclub, and arcade all moved to Pyramid Place adjacent to the IMAX pyramid. Screamers prospered on Victoria Ave., and 2 "sequel attractions" were built in the early 2000s: Creatures of the Night on Victoria Ave. and Horror Manothe Zombie Zoo Nightclub on Centre St. Another attraction, Alien Encounter, would open at the corner of Victoria Ave. and Clifton Hill beside the Criminals Hall of Fame. This slightly thematically darker "north of the hill" area with the Screamers chain, the Criminals Hall of Fame, Rock Legends, Nightmares and Alien Encounter became a "main strip" all in it's own. As mentioned before, since the cabin courts were all town down in the early 50s, nothing had been torn down on Clifton Hill. The only exception was the Houdini Hall of Fame that burnt to ash in 1996. Some of Houdini's Last Words were claiming that anything revealing his secrets would perish in flame, and even though the fire completely leveled the museum, the plywood and fiberglass paneled House of Frankenstein only separated from it by a 2-foot wide alley was completely untouched, leading a lot of Houdini's fans to believe he was conducting some kind of post-mortem practical joke. The metal objects like handcuffs and the water tank could be saved, and were bought by David Copperfield. Ripley's Moving Theatre was built in it's place. Over the 30 years from Tussaud's opening in 1959 to Dazzleland in 1989, Clifton Hill had expanded and filled up the land. However that didn't mean it was time to tear things down. Things were simply moved around or remodeled to keep them fresh, not out of an unwillingness to change, but because these things had become ingrained in the landscape. Examples of this were Tussaud's moving to its current home in the old building of a restaurant that had since moved on Victoria Ave., rather than the attraction shutting down, or the Adventure Dome Theatre oepneing in part of the Honeymoon City's gift shop. In Tussaud's old place was built the MGM walkthrough/store, Pink Panther ride and 4D Ride in 2002. The beer garden beside it was replaced with the WWE building and the Piledriver ride, but the beer area was moved to between the 2 attractions. In 2004 the Foxhead's arcade was expanded and re-themed into the Marvel Superheros Adventure City. Another great example of re-freshing an existing attraction was Dazzleland. A simple realization was made, more games = more money and higher guest enjoyment. The outdoor courtyard style with it's room for walkways between the buildings was re-designed, and HOCO again called upon WHLLG. WHLLG designed not only a remodel of Dazzleland, but an incredible 5-step plan that would have made Clifton Hill financially on par with a major theme park. Steps 1-3 came to fruition. Step 1 was remodeling Dazzleland into the Great Canadian Midway in 2002. The level, concrete foundation Dazzleland was built on was kept as the foundation of the Midway, hence why it has the same layout. The former video game building at the back became the FX Ride Theatre (now XD Theatre/Wild West Coaster) in the Midway. The funnel cake shop was kept where it was in Dazzleland except now it was in the Midway, between the FX Ride and the Prize Counter. The area housing Dazzleland's ticket redemption games became the Game Factory. The middle building housing the claw games and kiddie rides was demolished, as it was no longer needed because the Midway was fully indoors and there was now a massive space to put games. The sports bar was expanded and became Boston Pizza, so Dinosaur Park was moved to in front of the Comfort Inn. Under the expanded Boston Pizza, Sally Corp. was hired to build the interactive Ghostblasters dark ride. All of Dazzleland's old games made the transition into the Midway, however very few are still around. With the Midway making serious buck, HOCO went ahead with phase 2 of WHLLG's plan. Movieland was moved to Circus World's former location in 2005, and Circus World's owners moved the attraction to what was then the popular Victoria Ave. area. In Movieland's old home, Cosmic Golf, a blacklight golf was temporarily set up. 2 years later in 2007, the golf moved to it's permanent home in the basement becoming Galaxy Golf and the gift shop that had been formerly in the basement was moved upstairs. Movieland retained all the figures and sets they had at the time of the move, moving them all into the new space. All the scary elements were put in the new "House of Horrors", a small optional haunted house at the end of the attraction. Phase 3 involved beginning to demolish the only thing that WHLLG's 5 phase plan would have torn down: Quality Inn. In it's place an amusement park would have been built, anchored by Canada's largest ferris wheel. The wheel would be phase 3 and the amusement park phase 4. Though both WHLLG and HOCO recognized the historical value of the hotel, it had reasons to go. The hotel may have been full of your usual hazardous mid-century building materials (however Comfort Inn built by the same firm the same year was found to have no hazardous materials when it was torn down in 2015, so who knows) but the main issue was elevators and the amount of space it took up. Comfort Inn only had 2 wings, one on each side of the lobby, and only 2 elevators would have needed to be installed. This wasn't legally necessary, as no law states that buildings of age absolutely have to be 100% accessible, it was more something HOCO wanted to do. Quality Inn had multiple wings that weren't accessible from one another, so an elevator would need to be installed in each wing. In addition to the elevator issue, Comfort Inn was chosen as the hotel to keep because the building was integrated with Kelsey's, Rumors Nightclub, Ripley's, and Dinosaur Park, all of which wouldn't have been touched in WHLLG's 5 phase plan. Finally, Comfort Inn's land wasn't big enough for an amusement park whereas Quality Inn's was. 2 things would justify the demolition of Quality Inn. One, it's sister hotel, Comfort Inn, would have been kept. The other reason justifying the demolition would be phase 5: a skyscraper hotel and indoooutdoor waterpark in the field between Clifton Hill and the Skylon Tower. The dragon figures from Quality Inn's pool were kept in HOCO's storage for a time for this waterpark. The final vision can be seen here. Phase 3 would go ahead in 2006, with the lobby, Golden Griddle and Q-Balls Billiard pub of Quality Inn being torn down and the Skywheel built in it's place. For the last year Quality Inn was open, you would need to register at Comfort Inn's lobby. The same year, the Space Spiral was torn down, as 2 observation attractions wouldn't be needed on the hill. However, a new spiral tower would have been constructed during phase 4 in the theme park. The reason the tower would be demolished rather than moved was because a tower manufactured by the same company in Wildwood, NJ, had begun to sway a few years earlier, resulting in it needing to be removed entirely for safety reasons. Phase 4 was set to go ahead in 2010, so in 2009 the remainder of Quality Inn was demolished. It seemed as though everything would fall into place, and with the exception of Quality Inn making it's sacrifice, everything on Clifton Hill that had been there for 20-60 years would be there forever, just greatly expanded on. Unfortunately, this came at a turning point for Clifton Hill, when the recession was in full swing and tourism had declined since 9/11. Changing technology and interests, but no real nostalgia trend yet, created a perfect storm, and the idea was scrapped. Especially now that there would be no amusement park, a lot of area attractions closed. HOCO now needed to find a new design company to completely re-design the project. The problem was, Quality Inn was already torn down to make way for the amusement park. HOCO reluctantly found a new design company who had no projects under their belt yet, IDS. HOCO was hopeful the Canadian company could help give them a similar vision to their previous 5 stage plan, that would help them re-use many of the already implemented stages and despite scrapping the amusement park, would simply scale down and redesign the hotel. This was done in hopes that the city would be much more likely to approve just another high rise hotel than an amusement park as well. IDS' new plan was much different than what HOCO was looking for. It featured tearing down Ripley's, Comfort Inn, Kelsey's, and Rumours Nightclub and building a Titanic Museum shaped like the boat. It also featured building a large mall within the hotel rather than a waterpark and relocating and expanding Dinosaur Park into Dinosaur Adventure Golf on Quality Inn's old land. While HOCO thankfully chose not to go ahead with the mall and Titanic Museum, they would build Dinosaur Adventure Golf and work with IDS to make a more feasible plan that better suited Clifton Hill. The new plan featured Dinosaur Adventure Golf and Strike! Rock 'n Bowl as phase 1. It also included removing a lot of the thematic brand identity elements WHLLG had implemented to coincide with their final amusement park vision and replacing Galaxy Golf with Wizard's Golf as phase 2. Phase 3 would feature tearing down Comfort Inn (that never got it's elevators due to it no longer being planned to be kept), building Niagara Speedway in it's place, and removing Rumors Nightclub to accommodate the new Kelsey's bathrooms and Zombie Attack. Phase 4 would feature remodelling Wendy's, Boston Pizza and Kelsey's. Phase 5 would feature a mall (no hotel) in the field between Dinosaur Adventure Golf and the Skylon, but this final phase will likely never come to fruition. Multiple attractions have closed since the late 2000's, such as the entire Screamers chain, Circus World, The Criminals Hall of Fame, Funland Arcade and Alien Encounter. The Hilltop Motel became the current home of the Upside Down House, and the Pilgrim Motel became Captain Jack's. Ironically, the only part of the building that's not part of the entertainment centre is a Mini Mart at the back that was the original arcade in the Pilgrim. Virtually everything in the Falls. Ave. complex other than Rainforest Cafe and the 4D theatre is gone. Marvel Superheroes Adventure City lost its license after Disney bought Marvel, and it simply became Adventure City. The Hulk Mini Golf became jungle themed, Spider-Man references were (poorly) removed from the dark ride, and X-men referenced were (also poorly) removed from the bumper cars. References to Marvel can still be found in the arcade, such as Spider-Man's face on a tree that was only covered up a few years ago. The WWE Store, after being abandoned since 2012, was turned into the Niagara Brewery Beer Store in 2016, fitting considering the land's history as a beer garden. Planet Hollywood on Falls Ave. closed around 2014, and is still abandoned. The MGM walkthrough was abandoned for over 10 years before becoming a barbecue restaurant in 2019. The changes in the Falls Ave. complex are an example of good change, replacing abandoned attractions with ones that if anything are closer to what used to be there, such as Adventure City becoming an unthemed arcade again or the Beer Store being where the Beer Garden once was. Another example of this good change would be the long abandoned (and burnt) Adventure Dome that had briefly held a Lego attraction being turned into the Amazing Big Top Mirror and Lazer Maze in 2017. However a perfect example of negative change is the Rock Legends Wax Museum being forced out of business because a YouTube video of the museum was flagged for copyrighted music by YouTube's algorithms. This lead Sony Music to investigate the museum and shut it down last year if it wouldn't pay ridiculous licensing fees, which it couldn't afford. Another example is IDS' redevelopment plan. HOCO is now locked in a contract with them, even though they obviously have very different ideas on the direction of Clifton Hill. Phase 1 was implemented in 2011, with Boston Pizza expanding their arcade to include Strike! Rock 'n Bowl and Dinosaur Park moving to where Quality Inn was and being renamed Dinosaur Adventure Golf. All of Costello's original dinosaurs (with the exception of the original Pterodactyl) would "migrate" to the new location where they would be joined by dozens of new mass-produced dinosaurs. Interestingly, foundations were built back in 2011 for the original 2 Brontosaurs to appear as if they were coming out of the ponds, but they wouldn't show up until 2019 when they were brought back out of storage to be installed, only to lay on the ground for a few months before going back into storage. Although it didn't use new hand-made figures, this attraction was a change that fits the spirit of Clifton Hill and was a good replacement for the empty plot of land that had once housed Quality Inn, even if an amusement park would have been better. The same cannot be said about the rest of IDS' plan. Many thematic elements installed throughout the hill by WHLLG (especially in Movieland and the Midway) were removed in phase 2 in 2013 simply to fit with IDS's image better, costing HOCO a lot of money. Phase 3 went ahead in 2015, and the 60 year old Comfort Inn was demolished, along with the old HOCO offices in it that if you remember from part 1, was the original nearly 200 year old stable building for the Zimmerman estate. Niagara Speedway was built in it's place, and if you look at the prices to drive it, then watch how many people do, you realize just how much they're making off it. Rumors Nightclub, originally the Queen's Door Nightclub in 1956, was gutted and turned into Zombie Attack and the new Kelsey's bathrooms, as the old ones had been in the Comfort Inn building. Phase 4 in 2018 extensively remodeled Wendy's as well as Boston Pizza, removing the patio. Ghostblasters is now the final untouched WHLLG era attraction on the land. This is made even more troubling by the fact the signs for it were just removed and replaced with temporary ones, as I said in the post that started the entire discussion on whether or not I should do this series. If the attraction does go, we can only hope that a new interactive dark ride utilizing artistry, dimensional scenes and props much like Ghostblasters does is built, however that likely won't be the case. Triotech is the lead designer of ride through shooting games, that feature a dark ride car that travels through a hallway with screens on each side of it rather than real props. Triotech has dealt with HOCO before, building both the Wild West Coaster and Zombie Attack, so all signs point to one of these attractions replacing Ghostblasters if it closes. There is still hope that Clifton Hill can retain it's spirit, but it stands at a crossroads. The House of Frankenstein for example, while retaining many original scenes, has had many removed and replaced with nothing, and many areas of the museum taken out entirely. Castle Dracula on the other hand hasn't updated a thing, but hasn't cared for the original scenes either, leaving them to fall into disrepair and only having 7 or 8 of the original 70 still lit, and none of them still functional. There are 2 directions Clifton Hill can go. With many attractions like the ones on HOCO's side being demolished to make way for whatever is trendy and lucrative, and many hanging on by a thread like Castle Dracula or Ghostblasters, the Hill is in real danger of becoming an endlessly overturning and developing area. However, with money recently being poured back into attractions like the Haunted House, Ripley's, and Guinness and attractions being redeveloped like the Falls Ave. complex or the Big Top Mirror maze, there is hope. If people, including the companies that own them, can recognise the historical value of attractions like Castle Dracula, The House of Frankenstien, Movieland, Tussaud's, etc., this can be promoted and the recent nostalgia boom can create large profits if this is played up. Additionally, future developments can still be more in the vein of what WHLLG envisioned for Clifton Hill, or what the Burlands recently did with the well done Big Top Mirror Maze. This is both profitable and economically sensible, as repeat customers that make memories and come to the area for generations with occasional new updates/re-themings (like what Clifton Hill did from the 50s-2010s), is far more profitable than a constantly turning over wave of new developments that cost millions to build that changes with each generation. Thank you to everyone who has followed this series. Sorry for the length of this, but I promised this would be the last installment, so it has to be longer. If you have any information pertaining to Dazzleland or anything you know that I didn't cover in this series, let me know. Additionally, if you would like me to dig up photos on anything that I mentioned in the series, let me know, as unless it's the Dazzleland dragon, I probably have a photo of it. I will likely post many of them here anyway in time. Thanks again.
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